Digital Illustration

ACG 112, Fullerton College

Curriculum

Overview

The study of digital tools for making visual art intended for publication. Demonstrates the resolution of artistic and conceptual problems faced by professional illustrators, using vector graphics programs as visual medium. Vector graphics is the technology of choice for adaptable artwork, suitable for traditional print formats as well as new electronic media, such as Web pages on the Internet. Vector images are often characterized by a stylized, hard-edge appearance. These programs are less appropriate for photographic or painterly material. The course covers leading vector graphics software, with plenty of hands-on use of the computer to build a portfolio and acquire the experience levels demanded by employers and clients.

Two hours lecture and three hours lab per week.

Topics

  1. Technical orientation.
    1. System software user interface.
    2. Recommended workflow practices.
    3. Raster graphics vs. vector graphics.
  2. Digital illustration orientation.
    1. Historical overview of illustration.
    2. Impact of digital techniques on publishing.
    3. Professional illustration practices and job descriptions.
    4. Requirements and constraints of common publication formats.
  3. Vector graphics application software interface.
    1. Default settings and user preferences.
    2. Document setup.
    3. Document-window features.
    4. Tools and commands palettes.
    5. Object-selection tools and techniques
    6. Object-management features.
  4. Vector graphics object-creation features.
    1. Underlying geometry.
    2. Basic shapes.
    3. Free-form tools.
    4. Control-point placement tools.
    5. Features specific to the program in use.
  5. Vector graphics object-editing features.
    1. Global vs. local control.
    2. Basic geometric transformations.
    3. Boolean operations on shapes.
    4. Packaged effects (extensions, plug-ins).
    5. Features specific to the program in use.
  6. Vector graphics object-rendering features.
    1. Object stroke attributes.
    2. Object fill attributes.
    3. Shading techniques (blends, gradients).
    4. Display options (clipping paths, anti-aliasing).
    5. Features specific to the program in use.
  7. Input/output options.
    1. Foreign object import.
    2. Scanning and vectorizing.
    3. Rasterizing and raster export.
    4. Vector export.
  8. Illustration as authorship.
    1. Constructing meaning in narrative and documentary pictures.
    2. Typology of text/image interplay.
    3. Working with and against established conventions: iconography, symbolism, typecasting.
    4. Visual resources research.
    5. Print media case studies.
    6. Electronic media case studies.

Outcomes

Students successful in this class will: