Teaches how to make pictures using raster graphics programs. Raster graphics is the technology of choice for continuous-tone artwork, suitable for traditional print formats as well as new electronic media, such as Web pages on the Internet. Visually, raster images are often characterized by a photographic or painterly appearance. These programs are less appropriate for stylized, hard-edge material. The course covers leading raster graphics software, with plenty of hands-on use of the computer to build a portfolio and acquire the experience levels demanded by employers and clients.
Two hours lecture and three hours lab per week.
- Technical orientation.
- System software user interface.
- Recommended workflow practices.
- Raster graphics vs. vector graphics.
- Digital painting orientation.
- Historical overview of raster graphics.
- Impact of digital techniques on photography.
- Impact of digital techniques on painting and drawing.
- Integration of digital and analog image formats.
- Raster graphics software interface.
- Default settings and user preferences.
- Document setup.
- Document-window features.
- Tools and commands palettes.
- Selection tools and techniques
- Object-oriented features.
- Raster graphics image-creation features.
- Freeform tools.
- Geometric tools.
- Image replication tools.
- Masking features and techniques.
- Features specific to the program in use.
- Raster graphics image-editing features.
- Global (whole image) vs. local (region of interest) control.
- Basic geometric transformations.
- Color and exposure adjustment.
- Packaged effects (extensions, plug-ins).
- Features specific to the program in use.
- Raster graphics document management features.
- Layers.
- Channels.
- Modes.
- Undo and history features and techniques.
- Features specific to the program in use.
- Input/output options.
- Raster file import.
- Scanners and digital cameras.
- Vector graphics rasterizing and vector import.
- Export formats for various uses.
- Applications of raster graphics software.
- Workflow automation: scripts, actions, batch commands.
- Color profiling and color management.
- Image indexing and retrieval.
- Integration with other graphics programs (vector, 3D, video, animation, etc.)
- Print media case study.
- Electronic media case study.
Students successful in this class will:
- Complete assigned laboratory projects.
- Discriminate between visual treatments suited to raster graphics, and those requiring other types of software.
- Create files compatible with the delivery medium.
- Demonstrate the ability to follow effective production workflow methods.
- Develop a portfolio of digital art.
- Appraise the visual effects of each software feature, devising ways to incorporate them into a personal stylistic repertoire.
- Evaluate software vendors' claims against the actual needs of professional artists.