Desktop publishing is publication design done on computers, with an emphasis on print media.
This class teaches electronic graphics and digital typesetting for a variety of media types, through the use of popular page-layout programs.
The emphasis is on the usability of the finished design, and the acquisition of computer and printing skills required for press-ready output.
Two hours lecture and three hours lab per week.
- Technical orientation.
- System software user interface.
- Recommended workflow practices.
- Typical desktop publishing hardware and software.
- Digital publication design orientation.
- Historical overview of publication design.
- Impact of digital techniques on publishing.
- Professional publishing practices and job descriptions.
- Requirements and constraints of common publication formats.
- Desktop publishing application software interface.
- Default settings and user preferences.
- Document setup.
- Document-window features.
- Tools and commands palettes.
- Object-selection tools and techniques
- Object-management features.
- Text and image acquisition
- Graphics source devices (scanners, cameras) and file formats.
- Importing and Linking Graphics.
- Text extraction from printed matter (OCR).
- Text file formats.
- Text conversion utilities and options.
- Objects
- Drawing Vector Graphics
- Drawing adjustments
- Working with Transparency
- Color spaces fundamentals
- Creating and Applying Colors, Tints, and Gradients
- Working with Frames
- Text processing
- Importing and Editing Text
- Typography fundamentals
- Character attributes
- Paragraph formats
- Style sheets
- Creating Tables
- Cross Media Applications
- Publishing with XML
- Electronic media export
- Long Documents
- Combining files into books.
- Marking up text for table of contents generation
- Indexing and cross-referencing.
- Pre-press and Printing
- Calibrating and characterizing monitor.
- Setting up color management.
- Ensuring color consistency across devices.
- Image export options
- Transferring layouts and layout elements to other programs.
- Digital media as a design device.
- Typology of digital styles.
- Working with and against the traditional norms of graphic design.
- Visual role models: researching print publication case studies.
Students successful in this class will:
- Read and analyze source texts and design briefs, and demonstrate their understanding of project requirements by compiling a visual treatment proposal.
- Assess the need for text, images and other preparatory information, thereafter planning, implementing, and summarizing their research.
- Present the contents of the publication with clarity and visual appeal. The work should assert the value of digital page layout.
- Discriminate between projects suitable for desktop publishing, and those requiring other types of software.
- Develop a storage structure for varied file types that will be efficient, flexible, and fail-safe. Clearly communicate the purpose of each item handed off upon delivery of the project.
- Schedule their work to fit time and equipment constraints, establishing an effective workflow.
- Create layouts that comply with project requirements and with the characteristics of the delivery medium.
- Appraise the pictorial outcomes of each software feature presented in class, identifying the ones to incorporate in their personal stylistic repertoire.
- Evaluate software vendors' claims against the actual needs of professional designers.